2D mobile puzzle game
Expand Land
Fill the playfield while avoiding obstacles. Published on Google Play around 2017.
Expand Land was my first mobile app: a simple 2D puzzle game built with Unity and C#. The goal is to fill as much space as possible while avoiding obstacles. I published it on Google Play around 2017.
A simple spatial puzzle
Players grow circles within the playfield, balancing coverage against the moving obstacles. The interface tracks the level, circles used, lives and percentage filled.
Taking it to mobile
The project brought together the puzzle mechanics, level flow and mobile interface. The screenshots also show restart and rewarded-ad retry options from the game.
